Bilgi Teknolojisi Ödev Yardımı
Bilgi teknolojisi atama yardımı, kullanıcılara en ileri bilim ve teknoloji hakkında çok yüksek kalitede bilgi sağlayabilir. Çok detaylı kategorize edilmiş bilgi verileri vardır ve yazılımın kendisinin bunları kullanma izni yoktur, böylece herkes teknolojiden sonuna kadar yararlanabilir.
Alışılmışın dışında teknoloji ve yaşam için de mükemmel bir içerik organizasyonudur. İlginç ve profesyonel içerik üretmek için kullanıcıları ve markaları birbirine bağlar. Teknik bilgiler, derinlemesine incelemeler, beceri ipuçları ve ürün deneyimleri vb. içerir. Grafik, video ve bilgilendirici reklam içerik formatlarına sahiptir ve başlıca yeni medya platformlarını kapsar.
- 8 . Aşağidakilerden hangisi analog veriler arasinda gos- terilemez? A) Kitabeler B) Arşiv belgeleri C) Web siteleri D) Yilliklar E) Kültirel kalintilar
- ign a lesson plan in one of your teaching subjects incorporating formative essment strategies using ICT tools. Instructions Choose a learning area and identify a learning outcome you want to assess formatively. Select 2 ICT tools from the examples provided that you will use for formative assessment in your lesson. Describe how you will use each ICT tool to gather evidence of student learning Explain the purpose of each formative assessment activity (e.g . checking prior knowledge , monitoring progress , identifying misconceptions). (Examples of formative assessment: a quiz using Google Forms or Kahoot to gauge understanding, a discussion prompt on Flipgrid where students reflect on the topic, a collaborative activity on Padlet where students share their thoughts) Outline how you will provide feedback to students based on the formative assessment data collected . Describe how students will use the feedback to improve their learning . (Examples of feedback mechanisms: Automated feedback from quizzes , peer feedback through discussions, teacher feedback on submitted work) Include a brief rationale explaining why you chose the specific ICT tools and how they align with your learning outcome and formative assessment strategies. Submit your lesson plan under topic 11 assignment with the following sections: Learning Outcome ICT Tools Used Description of Formative Assessment Activities Feedback and Student Action Plan Rationale
- 30 Mitoz bolunme algoritmasina, gelisme II.Topralt soluconinin kopan pareasindan yeni solucan olusmasi III. Timaklar uzamasi IV. Tohumun cimlenmesi omeklerden hangileri yazilarsa numaralandar almis acamalar degismeden kullandabilir? NIve II 5) II ve IV I, II ve III D) I, II, III ve TV
- For example: 2023510028 all yildirim.cs Write a C# program for "Jackpot Machine" that prints the coins the player gets. There are three reels which has numbers between 1 and 6 in the different 3 colors (red. blue and green). - If the reels show the same number in the same colors, he gets 30 points. le. (4 4 4) or (333) or (6 66) or __ - If the reels show the same number in the different colors, he gets 28 points. i.e. (1 1 1) or (5 5 5) or (333) or __ - If the reels show the same number, but they are not all the same color and not all the different colors, he gets 26 points. le. (1 1 1) or (5 5 5) or (333) or __ - If the reels show the consecutive numbers in the same color, he gets 20 points. i.e. (2 3 4) or (321) or (5 3 4) or __ - If the reels show the consecutive numbers in the different colors, he gets 18 points. le. (234) or (321) or (5 3 4) or __ - If the reels show the consecutive numbers, but they are not all the same color and'not all the different colors he gets 16 points. i.e. (2 3 4) or (321) or (5 3 4) or __ - If the reels show the different numbers (not consecutive numbers, not any equality) in the same color, he gets 10 points. le. (142) or (2 5 1) or (4 62) or __ - If the reels show the different numbers (not consecutive numbers, not any equality) in the different colors, he gets 8 points. le (1 5 6) or (352) or (4 16) or __ - If the reels show the same color, but they are not all equal, not all the consecutive numbers and not all the different numbers, he gets 6 points. le. (1 4 4) or (2 5 5) or (662) or __ - Otherwise, he gets 0 points. Le. (114) or (2 26) or __ BONUS: In addition to above conditions, if all numbers are even or odd in any color(s)he gets extra bonus 3. i.e. (246) or (355) or (646) or (5 1 3) or (222) or (222) or __ The numbers on the Jackpot machine should be generated randomly, therefore please don't take any input from the user in this part. Then the score the player gets should be calculated and printed. After that, the program should ask the user whether he/she wants to play again or not According to the choice of the user. the game should be repeated or over. At the end of the program (when the user selects not repeating the game), total score obtained during different game plays should also be printed. Sample Output: 555 Congratulations! You win 528. You win 93 bonus.
- Write a C# program for"Jackpot Machine" that prints the coins the player gets. There are three reels which has numbers between 1 and 6 in the different 3 colors (red. blue and green). -If the reels show the same number in the same colors, he gets 30 points. i.e. (4 4 4) or (333) or (666) or __ -If the reels show the same number in the different colors, he gets 28 points i.e. (111) or (555) or (333) or __ - If the reels show the same number, but they are not all the same color and not all the different colors, he gets 26 points. 1.e. (1 1 1) or (5 5 5) or (333) or __ - If the reels show the consecutive numbers in the same color, he gets 20 points. Le (234) or (321) or (5 3 4) or __ If the reels show the consecutive numbers in the different colors, he gets 18 points. Le. (234) or (321) or (5 3 4) or __ -If the reels show the consecutive numbers, but they are not all the same color and not all the different colors, he gets 16 points 1.e. (234) or (321) or (5 3 4) or __ If the reels show the different numbers (not consecutive numbers, not any equality) in the same color, he gets 10 points. 1.e. (1,42) or (2 5 1) or (462) or __ If the reels show the different numbers (not consecutive numbers, not any equality) in the different colors, he gets 8 points 1.e. (156) or (352) or (4 16) or __ If the reels show the same color, but they are not all equal, not all the consecutive numbers and not all the different numbers, he gets S6 points. i.e. (1,44) or (255) or (662) or __ Otherwise, he gets so points. i.e. (114) or (226) or __ BONUS: In addition to above conditions, if all numbers are even or odd in any color(s)he gets extra bonus 3. 1.e. (2,46) or (355) or (646) or (5 13) or (222) or (222) or . __ The numbers on the Jackpot machine should be generated randomly, therefore please don't take any input from the user in this part. Then the score the player gets should be calculated and printed. After that, the program should ask the user whether he/she wants to play again or not According to the choice of the user. the game should be repeated or over. At the end of the program (when the user selects not repeating the game), total score Sample Output: